Author Topic: How can we bring life back to generia?  (Read 1559 times)

Offline poad

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Re: How can we bring life back to generia?
« Reply #45 on: December 22, 2007, 11:15:30 pm »
You could always gain "usable stat points" from quests.  From here, you would have to spend a certain amount of xp along with 1 usable stat point to raise your stat.  That way you have to go out and kill monsters AND complete quests to improve your character.  I really like the idea of opposing guilds.  It allows a lot of different builds for characters. 

I don't know about anyone else here, but I'm a little leery about the whole reset idea.  I know it's easy on developers, but in my opinion it takes away from the 'diamond' players... Personally, I want to build up one character and stay with it.  I know there's the option to do that, but it loses a lot of meaning when most of the other players are just cycling through the quests over and over.  I guess I could go either way on that, but I just want to make sure people think about it before they hop onto the KoL style of gaming.

Also, I agree with SP on the storyline bit.  Even though I don't ever read storylines, it makes the game more interesting for a lot of people... You get to maybe infiltrate the dark priest's base if you're a knight (going along with the opposing classes thing).  Maybe you have to go around town and enter offroad (because you would be detected and defeated entering directly), then fight a series of guards in each building before you take the dark priest guild leader.  Lastly, use your charismatic knight abilities to keep peace and pacify the townspeople.  Leading this town could give you quests at set times after the initial work is completed... then you have to go back to keep the town on your side.  Once you take over all towns, and make peace in generia some crazy boss threatens the land.  You have to go to each town and do quests to get items from each guild.  Each item would be necessary to defeat the last boss... I'm just throwing stuff out there... not sure if it's any good

ummm... yeah.  I wrote this at 1 AM.  Sooooo I'm not sure it makes sense.... hopefully you understand me  ;)

Offline Mannerisky

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Re: How can we bring life back to generia?
« Reply #46 on: December 27, 2007, 01:42:32 am »
I really like Orgret's idea to have monster XP go towards skills, and skill points coming from quests.
The stats are then controlled by the dev team, the cap will be however many points are available in quests.
I also like Keator's idea of having opposing guilds. This allows you to create your own mixed character without turning into the same finished character as everyone else.
The other things sound good, but will take some trial to see if they will work.

Offline StealthPenguin

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Re: How can we bring life back to generia?
« Reply #47 on: December 31, 2007, 09:59:05 pm »
You could always gain "usable stat points" from quests.  From here, you would have to spend a certain amount of xp along with 1 usable stat point to raise your stat.  That way you have to go out and kill monsters AND complete quests to improve your character.  I really like the idea of opposing guilds.  It allows a lot of different builds for characters. 

I don't know about anyone else here, but I'm a little leery about the whole reset idea.  I know it's easy on developers, but in my opinion it takes away from the 'diamond' players... Personally, I want to build up one character and stay with it.  I know there's the option to do that, but it loses a lot of meaning when most of the other players are just cycling through the quests over and over.  I guess I could go either way on that, but I just want to make sure people think about it before they hop onto the KoL style of gaming.

Also, I agree with SP on the storyline bit.  Even though I don't ever read storylines, it makes the game more interesting for a lot of people... You get to maybe infiltrate the dark priest's base if you're a knight (going along with the opposing classes thing).  Maybe you have to go around town and enter offroad (because you would be detected and defeated entering directly), then fight a series of guards in each building before you take the dark priest guild leader.  Lastly, use your charismatic knight abilities to keep peace and pacify the townspeople.  Leading this town could give you quests at set times after the initial work is completed... then you have to go back to keep the town on your side.  Once you take over all towns, and make peace in generia some crazy boss threatens the land.  You have to go to each town and do quests to get items from each guild.  Each item would be necessary to defeat the last boss... I'm just throwing stuff out there... not sure if it's any good

ummm... yeah.  I wrote this at 1 AM.  Sooooo I'm not sure it makes sense.... hopefully you understand me  ;)


Yeah, I don't really like ascension in KoL. Perhaps here, once done a certain quest line from a certain class the leader could then ask you to help out a different class, thus starting you at the begining of that new questline, perhaps something could happen to scale your level appropriatly, or the monsters.

Offline Jaster

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Re: How can we bring life back to generia?
« Reply #48 on: January 03, 2008, 04:31:21 pm »
The level system has worked and has been wildly popular for many years...gain XP, earn a level and several skill points.

Offline orgret

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Re: How can we bring life back to generia?
« Reply #49 on: January 04, 2008, 05:24:05 pm »
I'm very familiar with the standard level system.  I even suggested that to Doro a few times.  She explained to me that Generia should be more about character development and individuality.  So instead of everyone ending up with a level 100 character we have the different Skills.  This way you can have a much more diversity between characters.  A level 100 Knight might be good a fighting, but a level 100 Scalawag would be better at finding items, then of course you can have endless variations among the levels of each skill. 

What I'ld like to do is have more quest series that reward the player with skill levels that they could choose to apply to which ever skill they want.  Instead of just buying skills when ever you want, you would then need to earn them, and distribute your skill levels with more thought.

Offline Keator

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Re: How can we bring life back to generia?
« Reply #50 on: January 07, 2008, 05:53:18 am »
I still love the idea of making a base level of skills, something anyone can train up to.  Then have an apprentice range where you need to quest in order to attain training in that range. An adept level which then leads to a master level.  I also feel that to attain the best of something you need to permanently give up the hope of attaining the best of something else.

For example, the skill levels could go up to 50, anyone can train 5 levels of any skill, after that you need to go to the city devoted to that class and complete some quests for them and be initiated into their apprentice program.  Being an apprentice allows you to train up to 15 skill level.  Once you get that far, if you wish to go further, you have to complete more quests and the guild master formally accepts you into their guild and allows you to train up to skill level 30.  To go further you must become a master of your guild, accomplishing amazing feats (quests) and devoting your life to the preservation and advancement of your guild, this allows you to train that skill up to the max.  Ideally, I'd love to see a quest for every skill level.  Each quest rewarding you with xp and silver (not necessarily enough to train that skill), that xp/silver could always be used to train other class skills, but it unlocks the option to train that skill level for the class that you just quested for.

I would also like to see a similar option for stats.  Everyone starts much like we do today, with points to spend and a cap on the starting stats. Not sure if the stat amounts and overall cap needs to be reworked, but I'll use the current system as the example.  Anyone has the ability to train a stat up to 70, in order to be able to train it further you'd need to go to the city devoted to the furthering of the stat you wanted to train.  And to advance to the pinnacle of that stat you'd need to do individual quests in order to obtain the ability to train that stat another point.  Not sure if you should have 30+ quests per stat (to get from 71 through however high we'll go), but I don't think it's too crazy.

I tend toward more quests is better.  Not everyone likes to be told what to do, but most everyone likes to have a goal.  Even if the goal is to hunt down 5 witches for their ancient mystical knowledge, it's better to have something to strive for than not.  I'd also like to see some quests that grant you recipes and possibly the goods needed to make the item.  For example, you want a better spellbook, you travel to Cairnopia and the mages have a series of quests devoted to spellcasting, one of which being "Knowledge of the Ice" or something, where they send you on a quest to obtain certain items (a gemstone, book, etc) and when you return they give you nominal xp/silver (assuming they sent you to get 2 of each item and they keep a set), and the recipe for tome of ice.  Since you just quested for the ingredients, you have the items and recipe to make a new tome.  Similar could be done for mounts, minus the recipe, just "gather the following goods and return to us" then whichever guild it is from uses their generic skills to breed/create/raise your new mount.  I'd like to see a guild specific mount, each one has similar stats, but a different special feature.

Of course there would still be random quests and holidays and everything, meaning a ton of quests would be made and that's a lot of work.

Offline Obi

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Re: How can we bring life back to generia?
« Reply #51 on: February 04, 2008, 07:50:18 pm »
I normally don't use the forums, and I logged in to see if anyone had posted anything since 2008 and I must say... it's pretty lonely here. :(

I realize that nobody has posted in this thread for almost a month now... I just wanted to say that I still play Generia every now and then, but also, like Jamez, everytime I log in nobody is online. :(

I'd also hate to see Generia die, it's such an awesome game that's been a part of my life for the past 2 years or so, with an awesome community (yes, a very limited community, but it's quality that matters, not numbers).

The developers/admins. which are few, are awesome. They put a lot of effort in this game and I just wanted to say: thank you.

Anyway, hello to anyone who's reading this. :)

P.S. If anyone wants to reach me, go to KoL and look for Sephiroth84... I'd be more than glad to help you in any way I can.

Cheers,

Obi.

Offline Liefizul

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Re: How can we bring life back to generia?
« Reply #52 on: March 07, 2008, 03:54:51 am »
I play generia once and again as well. I've gotten more into it again waiting for new quests. =P

Not trying to say it's taking awhile, I guess it's a good thing that it is.

Well, if this hasn't been suggested, may I say that I would like to see a refer leader board.

Like, maybe the three rules are that the two people cannot play from the same IP address. I mean, it's okay every now and then, just not on a regular basis. Number two, they have to get to at least 75 in every stat (or maybe all base stats add up to or overcome 450). Finally, there is a viewable list and if any of them don't play for a month, then they are taken off temporarily.

I haven't read through this, but this might try to convince some of the competitive people out there to get more people to join.

Liefizul