Author Topic: How can we bring life back to generia?  (Read 1559 times)

Offline kilii

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Re: How can we bring life back to generia?
« Reply #15 on: October 12, 2007, 07:21:06 pm »
I have nothing of value to add at this point except:

Windkin found me the cell phone charm thingies my daughter {Clala} wanted, YAY Windkin and her place of business that I'm in weekly. :D


And yet, you don't stop by and say hello????

I've never seen you there again, strangely, or I would have.

Offline windkin45

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Re: How can we bring life back to generia?
« Reply #16 on: October 12, 2007, 09:37:23 pm »
I have nothing of value to add at this point except:

Windkin found me the cell phone charm thingies my daughter {Clala} wanted, YAY Windkin and her place of business that I'm in weekly. :D


And yet, you don't stop by and say hello????

I've never seen you there again, strangely, or I would have.


I work 3-12 s-w

Offline Keator

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Re: How can we bring life back to generia?
« Reply #17 on: October 13, 2007, 07:46:23 am »
I'm pretty pro reset, I'd really miss my customs though.

But before a reset I think we should try implimenting any idea and see which is good and which ruins the game, that way when we reset we'll know what's good to leave in the game, or bad.


Yeah, we should definitely try everything we can imagine before a reset.  I think of reset as the way to just start over, or to lay out an equal footing after major changes.

Offline StealthPenguin

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Re: How can we bring life back to generia?
« Reply #18 on: October 14, 2007, 01:57:38 pm »
I was just looking through the stuff in my catalog and I clicked on one of the new rares to see it's stats. One major thing that needs change is the stats. I don't equip any equipment based on it giving me more INT or STR or anything, I only look at item drop %. I don't think should be the case.

Offline Keator

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Re: How can we bring life back to generia?
« Reply #19 on: October 19, 2007, 05:27:54 am »
What if the stat increases were percents as well.  +5 strength when you start out is nice, but when you have 100 strength it seems a tad weak.

Also, what if the intrinsic effects were skill based.  Not saying to limit them like items are (where you need to know a skill to use it), but to make them more powerful with skill levels.  Like, Tome of Earthly Nature gives an intrinsic Mother's Blessing.  Mother's Blessing gives a base +1INT +1CON +1STR, but for every skill (arts included?) in Druids you get an additional +1/+1/+1.

Offline Mannerisky

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Re: How can we bring life back to generia?
« Reply #20 on: October 31, 2007, 01:57:14 am »
Woah, don't know how I missed this thread for this long...

Anyway, I didn't play over the summer because there wasn't anything to do in Generia, and I don't play now because I don't have a lick of time.

I agree that this game needs to be reset, but before that it needs to be overhauled. Many, if not most, of the items need to taken out of the game. The quests could use work. Epic wars should be taken out until we figure out a good way to use them. We need many fewer turns. We need a goal. Some monsters need to be difficult. The best items should not be from events, they should be complex recipes from hard monsters. Auto-adventure needs to leave. There needs to be a reason to get different stats other than for quest-qualifiers. And so on. Once the game is fun and playable, then we need a reset (the third I think?).

I would love to get started doing some of these things, but now isn't a great time for me. So, we would need a developer.

Offline eddo

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Re: How can we bring life back to generia?
« Reply #21 on: November 07, 2007, 11:50:07 am »
Hey, I've been playing this game for about a year..  I don't have much of a life, so i devoted much of my time to KoL.  I decided that since i loved it so much, i should try listening to the radio show.  As it is, I only caught it about 3 times ever.    On one of the shows i did catch, someone asked about implementing an auto-combat for KoL, and Jick mentioned Generia, so i decided to check it out.

None the less, i think the game is awesome.  I find my self becoming restless with anticipation every night at about 8:45, cause i know rollover is soon.  I get excited when i see myself in the top five on a leaderboard (Even if it is just the losses), and i lay awake in bed thinking of how i want to spend my adventures the next day..

However, i do remember my first couple of days in the game.  I had no clue what was going on, and the movement took FOREVER.  shortly after i started, the 2006 Grimm Crinkle quest was implemented.  I was like sweet, special token to alderpointe, so i went and teleported there.  Since i was so new, i had no clue what to do, so i started my hike back to generia.  3 weeks later, i finally made it back. 

the things that kept me playing were stuff like the sweet message i got from help4newbs.  the food i got was awesome, and the money (along with kilii's mall prices) kept me eating healthy for a long while.  All the help I received from Maz was great too (cool free outfits, lots of tips, etc), and the kindness of people in the forums (someone sent me the vinegar for one of the first quests..  without that, i probably still wouldn't have finished it).

Things that i would like to see changed:

1.  Auto combat needs to be fixed.  I find that i spend 5 minutes every day making food and auto-selling items, then i spend 5-10 getting myself properly buffed, eating, PvPing, then drinking.  Then i move to my destination, and auto away my turns in < 1 minute.  Why do i do it this way?  Because i can stretch a 2-turn buff out over 700 turns.  I've been told that the system isn't 100% perfect, and that there are drawbacks to counter the benefits, but i still think a fix would be super.  I've been kicking around some ideas with stacks and the like in my head, but i haven't actually looked at the available source code to see how it would be implemented.

2.  Along with (also part of?) the auto combat, i think that making buffs useable more than once would be a good idea.  Playing KoL, i learn that MP is a valueable resource, and i hate seeing it go to waste.  I've got lvl 1 for all the skills and all the arts, so i generate MP by pretty much clicking on anything.  As it is, i can max-use all my useables by using the tent, and walking back and forth on the map a couple of times (at a cost of movement turns).  I would be less likely to auto-adventure if i knew that i could have my veil of darkness last for more than 12 adventures a day.  I think that if the limits were removed, you would also see a lot more friendly buffing going on.  I love my Easter lolli, but since i can only cast it once, you bet i am gonna use it on myself, rather than some newb.

3.  As everyone states, i think a useful tool would be something that allows newbs to get home..  Like give them a book of stamps that they can use to "mail" themselves back to generia if they are on a mailbox tile.  Maybe bus fare, so they can catch a bus at the nearest sign post.

4.  the HOI.  Makes every quest ridiculously simple.  for the mob quest, you have to kill, what, 100 enemies?  I finished it in 104 adventures total.  If  I didn't have the HOI, it would probably have taken me well over 2000.

5.  Drop rates.   Along with the HOI, they can make or break quests for newer players.  In the early quest where you have to slay bums to get the important papers, you have to adventure on a tile til you get a bum (which can take forever) and hope upon hope that he happens to drop the paper.  That can take FOREVER if you're new.

6.  Worthless Items.  I have 20 crocheted hats laying around.  I got them while collecting forrest blessings.  I saved them, because i thought it was an un-implimented item.  Turns out, its just a 0d0 hat with no picture.  Since there are no outfits, Items like this just seem to be a waste.

7.  Item power.  I spent some money on a white stag hat.  It makes me sad to know that a bandanna has the ability to protect me better in a fight.  I think that better items should have a guaranteed floor when it comes to power.  maybe change it from 1d11 to 1d5+6.  again, knowing that the dagger has the ability to hit as hard as my scissial beating stick just doesn't seem right.  it would be nice if some items had a level requirement to wield, instead of just a huge weight value to them.  Also, if you could make my cool, rare, enchanted blue balloon do something cool, rare, or enchanted, I'd love that as well.

8.  Holliday Items.  I have no problem with them (i love the new pumpkin mount),  However, i don't think they should be so overpowered Vs. The rest of the stuff in the game.  As of now, I've got an edge in the mount contest over anyone else who signs up to play the game today, because there isn't a mount nearly as powerful that they can get their hands on.

9.  the chat.  I used to go on every once and a while.. I'd say hi, wait a half hour with no response, then log off.  I've tried to get on the last couple of weeks, but i kept getting an error message (i use the browser, since i don't have an IRC client).  It just doesn't seem very user friendly.  Remember, if you make your game difficult for the non-computer nerds to play, you lose a HUGE portion of your potential players.

10. Cost of skills.  I believe that the XP should scale along with gold.  I'm at a point right now where I've got tons of XP, and nothing to do with it.  skills are expensive, and i buy food/booze and other such items.  I spend many a day sitting around with 12,000 gold and 200,000xp.  It'd be nice if there was a way to convert XP to something useful, other than cane/hat man comics. 

11.  Skills in general.  There are just too many of them.  As of right now, i have the ability to purchase 1 of 38 different things on the skills page.  Due to the gold problem as stated above, it makes it pretty difficult.  I understand that it is meant for you to choose one path and follow it, rather than trying to be the best at everything.. but theres still just way too much there.  also, some of them seem to be really cryptic.  A nice straight forward explanation as to what the skill does would be good.

12.  Useable items.  Like the skills, some of these make no sense to me.  I understand what musclebound does, and i can see the effects of jaunty... But there are some things.. like Essence of mexicano.  No clue what it does.  I just run the buff so i can fend off windkin45 in PvP.

13.  Returns on food.  I can go and spend 30 adventures farming 2 ears of corn, a tomato, an onion, and a crunchy herb only to be able to make a food that give me 15 adventures.  it doesn't seem worth the effort to even make some of the food items in the game.

14.  Recipes.  If not for the wiki, I'd probably still be eating tomatoes and drinking water out of bottles.  To make the chips mentioned above, you have to get corn, use the corn by itself, use it by itself again, make some salsa, then mix it with the chips.   To spade out ice cream would be crazy too.  who sits there and tries different amounts of sugar, ice, milk, and bowls until they get a recipe that works?   I have figured out a total of one recipe in this game on my own..  Banana nut bread.  If it didn't have equal parts of bread dough and nuts, i never would have gotten it. Now, some absolutely crazy ones are good..  like whoever figured out the candy Katamari deserves to have it..   but i don't think a low level food should be a 37 step process.

15.  Availability of items.  Having the NPC stores stock certain items wouldn't be totally bad.  Even little things like tomatoes or raw meat or something.  even water bottles.  You can fight traveling grocers all the time, who's to say that they don't ever actually make it to the store to drop off their goods.  having something like this would also make the cost of food not as great (you could make chips and salsa for fewer turns, at the cost of a little more gold).

16.  Reset. As for a "Reset"  I think it would be cool to have a thing in the display case that we could put everything we've earned so far in.  It would be an in-accessable shelf, but at least the old players would have a way to hang on to some of the cool rares and customs..  Also, before the reset allow each player to take some items (say, 3), and make them non-tradeable, that they are allowed to keep after the reset.  this would keep the collectors happy, but would also be a nice "thank you" to the people who stuck this game out.  That, and i really want to keep my purple speckled egg.  Extra special badges would be cool too. 

17.  Treasure chests.  I was ice collecting in the mountains once (I don't know why i do half the stuff i actually do in the game, its quite counter productive), and i ended up with a sack lunch.  I thought that was sweet.   I've since come to the conclusion that the lunch was a secret for that tile, and not ice collecting in general.  I wish i would have stayed there longer and collected a few more (i like movement turns).  would it be possible to set up some kind of runescape-esque treasure trail system?  Something with some riddles having varying degrees of difficulty, either based on your level, or the area where you got them, which would allow you to get things like that.  Maybe have something cool like a victory cupcake for solving them?  Maybe some cool amulets?  maybe some gold bracelets?  just a simple system that would be repeatable, so that older players could still have something new and challenging to do.

18.  Donations?  I've read in the forums that a donation system is in place, and I'm guessing that's what one of the generia city shops are for...  However, i can't find a link anywhere that allows me to donate any money to help pay for the game i so dearly enjoy.

A real life meet-up/picnic/bowl-a-thon/beer fest would be cool too.

Anyways, that's pretty much all i can think of for now.  I think this is a great game, and i thank you all for everything you've put into it.  As admins, you're always great about responding to messages, and you've done great work with the holiday quests and material.   if theres ANYTHING i can do to help the game along, please let me know.

Godspeed,
-eddo


Offline windkin45

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Re: How can we bring life back to generia?
« Reply #22 on: November 07, 2007, 12:56:15 pm »
12.  Useable items.  Like the skills, some of these make no sense to me.  I understand what musclebound does, and i can see the effects of jaunty... But there are some things.. like Essence of mexicano.  No clue what it does.  I just run the buff so i can fend off windkin45 in PvP.

Godspeed,
-eddo




Hey, it's not everyone I can beat, just the "special" ones. Feel the love.  Actually, nothing against anybody, but since I don't usually have the stuff to donate for the wars, I fight to help my side. Have a great day everyone.
« Last Edit: November 07, 2007, 12:57:48 pm by windkin45 »

Offline eddo

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Re: How can we bring life back to generia?
« Reply #23 on: November 07, 2007, 01:01:27 pm »

Hey, it's not everyone I can beat, just the "special" ones. Feel the love.  Actually, nothing against anybody, but since I don't usually have the stuff to donate for the wars, I fight to help my side. Have a great day everyone.


haha.  it was all meant in friendly jest.  Worry not.  at the rate that no one attacks me, i think we are the only two who even use PvP   : )

Offline windkin45

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Re: How can we bring life back to generia?
« Reply #24 on: November 08, 2007, 12:33:52 am »

Hey, it's not everyone I can beat, just the "special" ones. Feel the love.  Actually, nothing against anybody, but since I don't usually have the stuff to donate for the wars, I fight to help my side. Have a great day everyone.


haha.  it was all meant in friendly jest.  Worry not.  at the rate that no one attacks me, i think we are the only two who even use PvP   : )


Yeah, with as much as I hit people, ya think I'd get hit often but my pvp only fluctuates (sp) because I can't always win when I attack.

Offline Keator

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Re: How can we bring life back to generia?
« Reply #25 on: November 08, 2007, 05:41:34 am »
Yeah, PVP largely dropped off.  It used to be much more active, I would use all of my attacks each rollover when it was in it's prime, and I would wake to 10+ "so and so attacked you" messages.

Offline Mannerisky

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Re: How can we bring life back to generia?
« Reply #26 on: November 08, 2007, 10:09:23 pm »
Re: Eddo
1. yes.
2. This will fix itself if the rest of the game works.
3. Generally newbs don't get so far away - the example you give doesn't happen now as they get special tokens to get back
6. Many games are plagged by too many items, though this one is particularly bad.
7. The items that we keep need be balanced.
8. Yes.
9. Generally you won't want to use a browser to access chat. Get a client like mIRC, Trillian, Miranda, Pidgeon, etc. However, lately Ficlogic and I are the only ones in there, and we're on different timezones I think :s
10. I actually have much more silver than experience - it gets expensive quick to raise your stats.
11. The idea with skills is that you can level up your character to make anything you want. You won't be stuck with a single class. More description/usefullness would be good.
12. I heard rumors that someone on dev was going to add the effects to the wiki, that would be nice.
13. Ice cream was the best food in the game for awhile I believe, which has now been replaced by one of the game's most common items.
15. Georgette should learn the concept of infinity for water bottles and meat.
16. Good idea!
17. This was actually done with the implemented treasure chests for a while, go look at the old posts in contets. They kinda stopped.
18. Yeah, hmm. The link has disappeared. Anyone have it? You get a donation cert for donating $10, useable in GC.

Offline StealthPenguin

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Re: How can we bring life back to generia?
« Reply #27 on: November 11, 2007, 09:51:59 pm »
Just a really quick reply so I can go to bed, I'll post a larger one to Eddo tomorrow, maybe.

10. I actually have much more silver than experience - it gets expensive quick to raise your stats.


I have about 3 million more XP than I do Silver, and that's saying something.

12. I heard rumors that someone on dev was going to add the effects to the wiki, that would be nice.


Yeah, I believe I started that rumor, and it was I who was going to add effects. I've still yet to get around to it, and with homework, the college application process, and Call of Duty 4 clogging up my life it's less likely this will happen in the near future, sorry.

15. Georgette should learn the concept of infinity for water bottles and meat.


Water, yes. Meat, no. Raw meat can be cooked and autosold for more. Infinite meat would require a drop or increase of autosell prices.

That's all for now.

Offline kilii

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Re: How can we bring life back to generia?
« Reply #28 on: November 13, 2007, 10:09:50 pm »
I have a whopping two things to add re: Eddo's post. :)

The Crochet'd hat's pic was fixed at one point, it's a persnickety little thing and keeps poof'ing.  I accept full blame for a lot of what I started still being unfinished. :(  Life happened.  I have three kids, I volunteer a lot outside the home and I bought my first house over the summer.  I'm really, honestly and truly trying to go back and finish the things like Crochet'd items, the Campfire Stones and all that those entail.  I'd even forgotten I'd actually put Banana Nut Bread in the game until I read your post.  There'd been some talk about "Cook Books" or being able to sell Recipes to other players, that would change how people view recipes, I'm sure.

As for the Sack Lunch you found, that likely was a "treasure", at one point I'd started putting random items so that they'd appear, just once, ever {not just once per player, but, once EVER} on certain locations.  I intended to do more before I "announced" it.  But when I added a BUNCH of new non-combat adventure texts I thought it would be fun to sprinkle Sack Lunches and other semi-rares around.

There's a bunch of items I created that still don't even have their value/weight set, something happened to them and I forgot to fix them all.  I think that'll be my first foray back into the world of Game Development.

Offline jamEz

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Re: How can we bring life back to generia?
« Reply #29 on: November 22, 2007, 07:06:17 am »
We need to revamp all the equipment and consumables and some of the effects.

Me and Orgret were talking about this and all the foods, depending on how many ingredients they use should give no more than 16 turns when you got certain effects.

The equipment shouldn't be all that powerful at all unless its an ultra rare. We can do without intrinsics til we come up with a way to load in intrinsics so they show up when you are wearing a complete outfit. The mounts can keep the intrinsics they have tho. I dunno if this makes any sense but I would like to see this done by the time the year is over. So we can start 2008 fresh. We also need to revamp item drops and autosell value since people are hoarding a crapload of silver from autoselling,